Iter Community: Prototyping an Environment for Social Knowledge Creation and Communication


  • William R. Bowen University of Toronto, Scarborough
  • Matthew Hiebert University of Victoria
  • Constance Crompton University of British Columbia, Okanagan



Social knowledge creation, Online research environments, Knowledge co-creation, Web 2.0, Scholarly communication platforms, Online publishing, Infrastructure, Prototyping


This article focuses on the features and challenges of Iter Community (IC), a new collaborative research environment which aims to aid social knowledge creation for the communities that have formed around Iter’s discovery tools and publication platforms. The underlying vision of IC as a flexible environment for communication, exchange, and collaboration is explained via the history and conceptual framework of IC, preliminary details concerning its infrastructure and features, and a brief examination of the Social Edition of the Devonshire Manuscript as an IC pilot project.

Author Biographies

William R. Bowen, University of Toronto, Scarborough

William Bowen is Chair of the Department of Arts, Culture and Media at the University of Toronto Scarborough and Iter co-director. His research interests lie in speculative musical thought from Antiquity to the end of the Renaissance, with particular focus on harmonic science and its implications for Renaissance culture.

Matthew Hiebert, University of Victoria

Matt Hiebert is an INKE Postdoctoral Fellow and teaches digital humanities as a Visiting Assistant Professor of English at UVic. His current research at the ETCL involves the prototyping of the online “social knowledge creation environment,” Iter Community, with a development team at the University of Toronto.

Constance Crompton, University of British Columbia, Okanagan

Constance Crompton is an Assistant Professor of Digital Humanities and English in the Department of Critical Studies. She works with Implementing New Knowledge Environments' Modelling and Prototyping team. Her research focuses on code as a representational medium, queer history, and Victorian popular and visual culture.




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