On the Publishing Methods of Our Time: Mobilizing Knowledge in Game Studies

Authors

  • Steve Wilcox University of Waterloo

DOI:

https://doi.org/10.22230/src.2015v6n3a203

Keywords:

Game studies, Digital scholarship, Knowledge mobilization, Middle-state publishing

Abstract

There is a considerable amount of academic and non-academic interest in the production and reception of video games. At the same time game scholars encounter questions such as, “are video game academics irrelevant?” In this article I connect questions of relevancy in game studies with the need to develop forms of publishing capable of asserting that relevancy more broadly. As the co-founder and editor-in-chief of First Person Scholar (FPS), a middle-state publication based in the Games Institute at the University of Waterloo, I detail how FPS has attempted to reach beyond the traditional scope of game studies to engage a wider audience and assert a new degree of relevancy for the game scholar.

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Published

2015-10-22

Issue

Section

Articles

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