StructureMorph: Creating Scholarly 3D Models for a Convergent, Digital Publishing Environment

John Bonnett, Mark Anderson, Wei Tang, Brian Farrimond, Léon Robichaud


Background:  The StructureMorph project rests on the premise that future publishing platforms will converge multiple applications, such as geographic information systems (GIS) and game engines, and multiple paradigms of computing, such as desktop computing and high-performance computing. Convergent platforms will also present design challenges for scholars.

Analysis:  In this contribution, one response to these challenges is presented: the Complex Object. Complex Objects are 4D models that alter their shape and surface appearance in response to user interaction, and changes in world time. They also to mimic the behaviours of 2D polygons as configured in geographic information systems, graphically linking attribute data with spatial locales.

Conclusion and implications:  This article discusses the concept of the Complex Object and describes the software and workflow devised to support its creation.


3D modelling, Complex Objects; Convergent platforms; Digital history

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